spring: develop 66de8f60 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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-jk- | -jk- | develop | 2011-02-23 21:09:44 | develop 6b092154 |
Changeset | modularized Watchdog & added Linux implementation * it can now handle any number of threads * it gives threads names - currently "main" (:= render-thread in spring-mt) & "sim" (only in spring-mt) * syntax of the Lua function changed too: Spring.ClearWatchDogTimer() --clears current thread's timer Spring.ClearWatchDogTimer("sim") --clears the timer of the "sim" thread |
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mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Platform/CrashHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Linux/CrashHandler.cpp | [ Diff ] [ File ] | |||
add - rts/System/Platform/Linux/thread_backtrace.cpp | [ Diff ] [ File ] | |||
add - rts/System/Platform/Linux/thread_backtrace.h | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Threading.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Threading.h | [ Diff ] [ File ] | |||
add - rts/System/Platform/Watchdog.cpp | [ Diff ] [ File ] | |||
add - rts/System/Platform/Watchdog.h | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Win/CrashHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | |||
mod - rts/lib/gml/gmlsrv.h | [ Diff ] [ File ] |