spring: develop cc8e1b87 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Tobi Vollebregt | Tobi Vollebregt | develop | 2009-12-13 12:18:13 | develop b9a42f33 |
Changeset | sm3: fixed specular lighting (or part of it) - |tsLightDir| and |tsEyeDir| were >1 at times + large specularExponent + clamp -> wrong specular highlight: too sharp contour, too big -> now normalized in vertex shader after TSM multiplication - removed some unnecessary clamps - removed redundant (?) reflect function |
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mod - installer/builddata/springcontent/shaders/terrainFragmentShader.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/terrainVertexShader.glsl | [ Diff ] [ File ] |