spring: develop ae205502 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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-jk- | -jk- | develop | 2010-04-06 15:32:09 | develop 70469cc9 |
Changeset | * fix incorrect scaling of lua's Spring.SetUnitResourceParam The input value was twice as large as the one shown in the unit tooltip. In theory it's still incorrect, cause it sets the resource production for 32GameFrames (1.06s) instead of 30GameFrames (1s), but that's a global engine issue (-> SlowUpdate runs each 16th GameFrame instead of each 15th). |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] |