spring: develop 2b7f8493 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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kloot | kloot | develop | 2010-04-02 15:56:37 | develop 004832bf |
Changeset | * LuaRules: add the 'missing' (synced) ShieldPreDamaged(proID, weaponNum, unitID, bounce) call-in (if a gadget handles this by returning true, the engine deflection/absorption logic is bypassed) |
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mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] |