spring: develop f24a9046 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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-jk- | -jk- | develop | 2010-04-22 11:09:06 | develop 448646c0 |
Changeset | * improved Lua::Spring.GetTeamStatsHistory, it returns now also the most recent informations (before it just updated all 15sec) * added new Lua::Spring.GetTeamResourceStats(teamID, resourcetype = ["metal"|"energy"]) -> nil | used, produced, excess, recv, sent * changed TeamHistory update rate 15sec->16sec (CTeam::SlowUpdate just gets called all 32 frames, so with 15sec it happened that an update fall between two SlowUpdates) * added UNIT_SLOWUPDATE_RATE & TEAM_SLOWUPDATE_RATE to GlobalConstants.h |
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mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/GlobalConstants.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/TeamStatistics.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] |