spring: develop d780f45f | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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kloot | kloot | develop | 2010-04-08 22:28:32 | develop 1ee6aeaf |
Changeset | * AI: add some more callbacks for visual debugging (and rename the old ones for consistency) The current list (copied from IAICallback) is: // the following functions allow AI's to plot real-time // performance graphs (useful for basic visual profiling) // // * position and size are specified in relative screen-space // (ie. position must be in [-1.0, 1.0], size in [0.0, 2.0]) // * position refers to the bottom-left corner of the graph // * data-points are automatically normalized, but must not // exceed 1E9 (1000^3) in absolute value // * you must be a spectator and watching the team of an AI // that has called AddDebugGraphPoint() to see these graphs // (note: they are drawn IIF IsDebugDrawerEnabled()) virtual bool IsDebugDrawerEnabled() const = 0; virtual void DebugDrawerAddGraphPoint(int lineId, float x, float y) = 0; virtual void DebugDrawerDelGraphPoints(int lineId, int numPoints) = 0; virtual void DebugDrawerSetGraphPos(float x, float y) = 0; virtual void DebugDrawerSetGraphSize(float w, float h) = 0; virtual void DebugDrawerSetGraphLineColor(int lineId, const float3& color) = 0; virtual void DebugDrawerSetGraphLineLabel(int lineId, const char* label) = 0; // the following functions allow AI's to visualize overlay // maps as textures (useful for analyzing threat-maps and // the like in real-time) // // * position and size are specified as for graphs // * AI's are responsible for normalizing the data // * the data must be stored in a one-dimensional // array of floats of length (w * h); updating // a texture sub-region must be done in absolute // (pixel) coordinates virtual int DebugDrawerAddOverlayTexture(const float* texData, int w, int h) = 0; virtual void DebugDrawerUpdateOverlayTexture(int texHandle, const float* texData, int x, int y, int w, int h) = 0; virtual void DebugDrawerDelOverlayTexture(int texHandle) = 0; virtual void DebugDrawerSetOverlayTexturePos(int texHandle, float x, float y) = 0; virtual void DebugDrawerSetOverlayTextureSize(int texHandle, float w, float h) = 0; |
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mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | |||
mod - AI/Wrappers/LegacyCpp/AIAICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/Interface/AISCommands.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/DebugDrawerAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/DebugDrawerAI.h | [ Diff ] [ File ] |