spring: develop a8b2326d |
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Author |
Committer |
Branch |
Timestamp |
Parent |
hoijui |
hoijui |
develop |
2010-06-03 19:15:05 |
develop 1bbce269 |
Changeset |
split-off GlobalRendering from GlobalUnsynced |
mod - rts/ExternalAI/AICallback.cpp |
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mod - rts/Game/AviVideoCapturing.cpp |
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mod - rts/Game/Camera.cpp |
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mod - rts/Game/Camera/FreeController.cpp |
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mod - rts/Game/Camera/OverheadController.cpp |
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mod - rts/Game/Camera/OverviewController.cpp |
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mod - rts/Game/Camera/SmoothController.cpp |
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mod - rts/Game/Camera/TWController.cpp |
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mod - rts/Game/CameraHandler.cpp |
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mod - rts/Game/Game.cpp |
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mod - rts/Game/UI/CursorIcons.cpp |
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mod - rts/Game/UI/GameInfo.cpp |
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mod - rts/Game/UI/GameSetupDrawer.cpp |
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mod - rts/Game/UI/GuiHandler.cpp |
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mod - rts/Game/UI/InfoConsole.cpp |
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mod - rts/Game/UI/InputReceiver.h |
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mod - rts/Game/UI/MiniMap.cpp |
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mod - rts/Game/UI/MouseCursor.cpp |
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mod - rts/Game/UI/MouseHandler.cpp |
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mod - rts/Game/UI/ResourceBar.cpp |
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mod - rts/Game/UI/StartPosSelecter.cpp |
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mod - rts/Game/UI/TooltipConsole.cpp |
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mod - rts/Lua/LuaHandle.cpp |
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mod - rts/Lua/LuaOpenGL.cpp |
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mod - rts/Lua/LuaUnsyncedCtrl.cpp |
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mod - rts/Lua/LuaUnsyncedRead.cpp |
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mod - rts/Map/SM3/Sm3GroundDrawer.cpp |
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mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp |
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mod - rts/Map/SMF/BFGroundDrawer.cpp |
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mod - rts/Map/SMF/BFGroundTextures.cpp |
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mod - rts/Map/SMF/SmfReadMap.cpp |
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mod - rts/Rendering/DebugDrawerAI.cpp |
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mod - rts/Rendering/Env/AdvSky.cpp |
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mod - rts/Rendering/Env/AdvTreeDrawer.cpp |
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mod - rts/Rendering/Env/AdvTreeGenerator.cpp |
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mod - rts/Rendering/Env/AdvWater.cpp |
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mod - rts/Rendering/Env/BasicSky.cpp |
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mod - rts/Rendering/Env/BasicTreeDrawer.cpp |
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mod - rts/Rendering/Env/BumpWater.cpp |
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mod - rts/Rendering/Env/CubeMapHandler.cpp |
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mod - rts/Rendering/Env/DynWater.cpp |
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mod - rts/Rendering/Env/GrassDrawer.cpp |
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mod - rts/Rendering/Env/RefractWater.cpp |
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mod - rts/Rendering/Env/SkyBox.cpp |
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mod - rts/Rendering/FarTextureHandler.cpp |
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mod - rts/Rendering/FeatureDrawer.cpp |
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mod - rts/Rendering/GL/PBO.cpp |
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mod - rts/Rendering/GL/myGL.cpp |
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add - rts/Rendering/GlobalRendering.cpp |
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add - rts/Rendering/GlobalRendering.h |
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mod - rts/Rendering/GroundDecalHandler.cpp |
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mod - rts/Rendering/GroundFlash.cpp |
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mod - rts/Rendering/HUDDrawer.cpp |
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mod - rts/Rendering/InMapDraw.cpp |
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mod - rts/Rendering/Models/ModelDrawer.cpp |
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mod - rts/Rendering/PathDrawer.cpp |
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mod - rts/Rendering/ProjectileDrawer.cpp |
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mod - rts/Rendering/Screenshot.cpp |
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mod - rts/Rendering/ShadowHandler.cpp |
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mod - rts/Rendering/Textures/Bitmap.cpp |
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mod - rts/Rendering/Textures/NamedTextures.cpp |
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mod - rts/Rendering/Textures/TextureAtlas.cpp |
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mod - rts/Rendering/UnitDrawer.cpp |
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mod - rts/Rendering/glFont.cpp |
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mod - rts/Sim/Misc/ModInfo.cpp |
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mod - rts/Sim/Projectiles/FireProjectile.cpp |
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mod - rts/Sim/Projectiles/FlareProjectile.cpp |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.cpp |
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mod - rts/Sim/Projectiles/Unsynced/BubbleProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/DirtProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp |
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mod - rts/Sim/Projectiles/Unsynced/HeatCloudProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp |
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mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp |
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mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile2.cpp |
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mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp |
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mod - rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp |
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mod - rts/Sim/Units/CommandAI/LineDrawer.cpp |
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mod - rts/Sim/Units/UnitTracker.cpp |
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mod - rts/Sim/Units/UnitTypes/Builder.cpp |
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mod - rts/Sim/Units/UnitTypes/Factory.cpp |
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mod - rts/System/GlobalUnsynced.cpp |
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mod - rts/System/GlobalUnsynced.h |
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mod - rts/System/SpringApp.cpp |
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mod - rts/aGui/List.cpp |
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