2025-08-26 13:14 CEST

spring: develop 668f8fc2 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
-jk- -jk- develop 2010-08-22 14:12:23 develop b1e2ef01
Changeset New LoadingScreen #1
 * remove all PrintLoadMsg
 * instead of sending the pathing status to the host each 1000th block send it 17 times for the whole process
 * removed unnecessary try..catch block in Sm3Map.cpp
 * modularized loading in Game.cpp a bit
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Textures/3DOTextureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]