2025-08-27 07:21 CEST

spring: develop a62682ad Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Andrea Piras Andrea Piras develop 2010-08-25 01:30:32 develop 77c1e68d
Changeset added Lua call-out for synced ctrl to declare gameover with a list of winning allyteams
NETMSG_GAMEOVER is now sent from clients to server, not vice-versa, passing the list of winning allyteams
changed demo reader & writer, and demo format to handle list of winning allyteams
changed autohost interface to pass the new gameover message correctly
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/System/AutohostInterface.cpp Diff ] File ]
mod - rts/System/AutohostInterface.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoReader.h Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.h Diff ] File ]
mod - rts/System/LoadSave/demofile.h Diff ] File ]