spring: develop c82ebbdc |
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Author |
Committer |
Branch |
Timestamp |
Parent |
kloot |
kloot |
develop |
2010-06-21 17:11:23 |
develop 66f3b813 |
Changeset |
* make all piece/weapon projectiles fully Lua-controllable (use Spring.SetProjectileMoveControl(pid, true) to override engine handling) |
mod - rts/Lua/LuaSyncedCtrl.cpp |
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mod - rts/Lua/LuaSyncedCtrl.h |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp |
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mod - rts/Sim/Projectiles/Projectile.cpp |
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mod - rts/Sim/Projectiles/Projectile.h |
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mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h |
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mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp |
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