spring: develop 7f701a18 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2010-09-22 23:40:29 | develop 8ab24019 |
Changeset | allow death-wait in games with more then 2 ally teams When the command is in the queue, it uses the normal wait command cursor now. When the unit that is watched (to be or not to be) is out of sensor range, the death-wait command is visually indistinguishable from a normal wait command. When the unit dies out of sensor range, death-wait is converted to a normal wait. The only way to cheat now, is to check for the command ID, and even then it is still a weak cheat compared to what can be done with widgets. |
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mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] |