2025-08-20 08:02 CEST

spring: develop 5bf80617 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
hoijui hoijui develop 2011-05-11 19:01:29 develop d9aa5b2b
Changeset InMapDraw: split of rendering and move the rest to Game/ & other minor internal adjustments
Creg wise, it is most likely a bit broken now but... too much trouble there for nothing!
Lines and Points now store different data:
Instead of allyTeam & color, it is now team & TeamController (Player or AI).

This is still not perfect, but with further changes, will allow to fix
part of the drawing bugs with AI.
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/StartPosSelecter.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
add - rts/Rendering/InMapDrawView.cpp Diff ] File ]
add - rts/Rendering/InMapDrawView.h Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]