spring: develop 5bf80617 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2011-05-11 19:01:29 | develop d9aa5b2b |
Changeset | InMapDraw: split of rendering and move the rest to Game/ & other minor internal adjustments Creg wise, it is most likely a bit broken now but... too much trouble there for nothing! Lines and Points now store different data: Instead of allyTeam & color, it is now team & TeamController (Player or AI). This is still not perfect, but with further changes, will allow to fix part of the drawing bugs with AI. |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/StartPosSelecter.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
add - rts/Rendering/InMapDrawView.cpp | [ Diff ] [ File ] | |||
add - rts/Rendering/InMapDrawView.h | [ Diff ] [ File ] | |||
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | |||
mod - rts/build/vstudio9/rts.vcproj | [ Diff ] [ File ] |