2025-08-24 14:28 CEST

spring: develop 6beb5407 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
hoijui hoijui develop 2011-06-27 09:35:47 develop 763c61f0
Changeset move AirMeshActionExecutor to SmoothHeightMeshDrawer
Using this as a kind of proof of concept.

unsyncedGameCommands is currently destroyed very early in the CGame dtor,
to prevent commands being executed after the relevant sub-parts of
the engine have already been uninitialized.
In the future though, unsyncedGameCommands will be destroyed at the end,
and each sub-part of the engine will register and de-register its
action-executors at a more accurate time.
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Rendering/SmoothHeightMeshDrawer.cpp Diff ] File ]
mod - rts/Rendering/SmoothHeightMeshDrawer.h Diff ] File ]