spring: develop 6beb5407 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
hoijui | hoijui | develop | 2011-06-27 09:35:47 | develop 763c61f0 |
Changeset | move AirMeshActionExecutor to SmoothHeightMeshDrawer Using this as a kind of proof of concept. unsyncedGameCommands is currently destroyed very early in the CGame dtor, to prevent commands being executed after the relevant sub-parts of the engine have already been uninitialized. In the future though, unsyncedGameCommands will be destroyed at the end, and each sub-part of the engine will register and de-register its action-executors at a more accurate time. |
|||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/SmoothHeightMeshDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/SmoothHeightMeshDrawer.h | [ Diff ] [ File ] |