spring: develop 79d236b7 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Tobi Vollebregt | Tobi Vollebregt | develop | 2011-06-29 19:53:51 | develop 82c3187d |
Changeset | Remove "smooth" animations That is, automatic conversion of a sequence of turn-now and move-now followed by a sleep with 33 <= duration <= 300 in COB (not LUS!) to turn and move with a speed calculated from the length of the sleep. This should be fixed in the scripts and/or someone could write a source-to-source or COB bytecode transformation that does pretty much the same without the runtime performance impact. The engine doesn't parse the smoothAnim UnitDef field anymore. |
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mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobEngine.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobInstance.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobThread.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobThread.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScript.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] |