2025-08-24 20:30 CEST

spring: develop 79d236b7 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Tobi Vollebregt Tobi Vollebregt develop 2011-06-29 19:53:51 develop 82c3187d
Changeset Remove "smooth" animations

That is, automatic conversion of a sequence of turn-now and move-now
followed by a sleep with 33 <= duration <= 300 in COB (not LUS!) to
turn and move with a speed calculated from the length of the sleep.

This should be fixed in the scripts and/or someone could write a
source-to-source or COB bytecode transformation that does pretty much
the same without the runtime performance impact.

The engine doesn't parse the smoothAnim UnitDef field anymore.
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]