spring: develop 691ef32e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2011-07-20 20:54:09 | develop d0294282 |
Changeset | use a much less ugly way of global buffer arrays in the AI Interface This reduces constantly allocated memory from ~130MB to ~ 2KB (for lines and points fetching by AIs). Depending on which AIs are used and how much is drawn, it may not likely raise above 10MB anymore. |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | |||
mod - rts/Game/InMapDraw.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/InMapDraw.h | [ Diff ] [ File ] |