2025-08-18 23:56 CEST

spring: develop c64cd736 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Andrea Piras Andrea Piras develop 2011-06-19 15:40:10 develop 47606550
Changeset added a special new network message: NETMSG_GAME_FRAME_PROGRESS, this message skips all queuing and caching and lets users know the progress of the game when fast-forwarding
added a new unsynced call-in for lua so that clients can display their loading % compared to the real game
( no, ping is not a good measure for it since a client cannot see it's own ping until he forwarded sufficiently ahead to see it's own packets in the buffer )
mod - cont/LuaUI/callins.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]