spring: develop c64cd736 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Andrea Piras | Andrea Piras | develop | 2011-06-19 15:40:10 | develop 47606550 |
Changeset | added a special new network message: NETMSG_GAME_FRAME_PROGRESS, this message skips all queuing and caching and lets users know the progress of the game when fast-forwarding added a new unsynced call-in for lua so that clients can display their loading % compared to the real game ( no, ping is not a good measure for it since a client cannot see it's own ping until he forwarded sufficiently ahead to see it's own packets in the buffer ) |
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mod - cont/LuaUI/callins.lua | [ Diff ] [ File ] | |||
mod - cont/base/springcontent/LuaGadgets/callins.lua | [ Diff ] [ File ] | |||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | |||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | |||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | |||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] |