spring: develop 78a8399c | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
Kaylewt | Kaylewt | develop | 2011-06-19 21:39:32 | develop c20a67a8 |
Changeset | rts/Map: convert all raw float*'s to std::vector<float>'s and privatize them rename all files matching "Smf*" to "SMF*", "BFGround*" to "SMFGround*" introduce an unsynced heightmap for rendering so out-of-LOS terrain deformations remain invisible (mostly, textures and shading changes can still give them away) (feel free to comment out the "#define USE_UNSYNCED_HEIGHTMAP" in ReadMap.h, the extra CPU cost in LosHandler to keep the unsynced map updated probably is not worth it) |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/TooltipConsole.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/CMakeLists.txt | [ Diff ] [ File ] | |||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/Ground.h | [ Diff ] [ File ] | |||
mod - rts/Map/HeightMapTexture.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/Sm3Map.h | [ Diff ] [ File ] | |||
add - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | |||
add - rts/Map/SMF/SMFGroundDrawer.h | [ Diff ] [ File ] | |||
add - rts/Map/SMF/SMFGroundTextures.cpp | [ Diff ] [ File ] | |||
add - rts/Map/SMF/SMFGroundTextures.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/GeometricObjects.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/LosMap.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/ModInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/RadarHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | |||
mod - rts/System/LoadSave/LuaLoadSaveHandler.cpp | [ Diff ] [ File ] |