spring: develop 88d7c24e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2011-08-16 10:47:28 | develop 5a56c331 |
Changeset | use ILog.h in Sim/Units/Scripts/ Also fixes a few compile errors with COB_DEBUG. Reduces LUA and COB debug log level to one (were two before), but makes them more easily accessible: One needs to enable a log section (with a DEBUG build) now, instead of recompiling with a certain flag set. Lua and COB unit scripts are both under log-section "UnitScript". |
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mod - rts/Sim/Units/Scripts/CobEngine.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobFile.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/CobThread.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/LuaScriptNames.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScriptEngine.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScriptFactory.cpp | [ Diff ] [ File ] | |||
add - rts/Sim/Units/Scripts/UnitScriptLog.h | [ Diff ] [ File ] |