spring: develop 1c411a88 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Kaylewt | Kaylewt | develop | 2011-11-26 15:33:49 | develop b592ae16 |
Changeset | remove (Lua)*Def entries marked as deprecated this affects the following keys / tags: (string) UnitDefs[].type (float) UnitDefs[].maxSlope (bool) UnitDefs[].canHover (bool) UnitDefs[].floater (use UnitDefs[].floatOnWater) (bool) UnitDefs[].isBuilder (use UnitDefs[].builder) (bool) UnitDefs[].canDGun (use UnitDefs[].canManualFire) (bool) UnitDefs[].canCrash (bool) UnitDefs[].isCommander CMD.DGUN (use CMD.MANUALFIRE) the ManualFire action now expects a cursor "cursormanfire" the Commander selectkeys filter is now defunct (Lua it, or add a new one that looks for any canManualFire units) move CSolidObject::floatOnWater to UnitDef, since it is a static property and only units can do this make the default cloakCost* values 0 instead of -1, and add boolean UnitDef tag "canCloak" controlling if a unit can receive user cloak commands (before, canCloak was set to true if cloakCost >= 0) |
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mod - cont/selectkeys.txt | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaConstCMD.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/StaticMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] |