2025-08-02 12:58 CEST

spring: develop 1c411a88 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Kaylewt Kaylewt develop 2011-11-26 15:33:49 develop b592ae16
Changeset remove (Lua)*Def entries marked as deprecated
this affects the following keys / tags:

    (string) UnitDefs[].type
    (float) UnitDefs[].maxSlope
    (bool) UnitDefs[].canHover
    (bool) UnitDefs[].floater (use UnitDefs[].floatOnWater)
    (bool) UnitDefs[].isBuilder (use UnitDefs[].builder)
    (bool) UnitDefs[].canDGun (use UnitDefs[].canManualFire)
    (bool) UnitDefs[].canCrash
    (bool) UnitDefs[].isCommander

    CMD.DGUN (use CMD.MANUALFIRE)

the ManualFire action now expects a cursor "cursormanfire"

the Commander selectkeys filter is now defunct (Lua it,
or add a new one that looks for any canManualFire units)

move CSolidObject::floatOnWater to UnitDef, since
it is a static property and only units can do this

make the default cloakCost* values 0 instead of -1,
and add boolean UnitDef tag "canCloak" controlling
if a unit can receive user cloak commands (before,
canCloak was set to true if cloakCost >= 0)
mod - cont/selectkeys.txt Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Lua/LuaConstCMD.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StaticMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]