spring: develop 47cf9ffc | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2012-09-12 06:29:32 | develop 6892a747 |
Changeset | microoptimization: use float3.distance(float3) instead of (float3 - float3).Length() (saves the creation of a temporary float3 structure) (Question is if it matters at all or if the optimizer already cuts it, never the less it's not worth to get benchmarked) |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Camera/OrbitController.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/InterceptHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/PathSearch.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] |