2025-09-04 06:04 CEST

spring: develop 47cf9ffc Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jK jK develop 2012-09-12 06:29:32 develop 6892a747
Changeset microoptimization: use float3.distance(float3) instead of (float3 - float3).Length() (saves the creation of a temporary float3 structure)
(Question is if it matters at all or if the optimizer already cuts it, never the less it's not worth to get benchmarked)
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Camera/OrbitController.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Sim/Misc/InterceptHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathSearch.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]