spring: develop 0879590d | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2013-01-16 10:09:37 | develop 480bb979 |
Changeset | uniformize TryTarget 1. just call TraceRay::Test..Cone once and use an avoidFlags (~ collisionFlags) 2. all weapons will now obey avoidFriendly, avoidNeutral, avoidFeature 3. remove LineFeatureCol(), it's alreacy done in TraceRay::Test..Cone 4. TraceRay::Test..Cone added a ~3 elmo (that's a lot!) safetyRadius to all objects, replace it with 2.0 for mobile objects and 0.5 for immobile ones |
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mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/TraceRay.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/EmgCannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/FlameThrower.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Rifle.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponLoader.cpp | [ Diff ] [ File ] |