2025-08-11 22:20 CEST

spring: develop d4d0308a Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rt rt develop 2012-01-09 05:20:22 develop 487bebe6
Changeset fix in no particular order, for old time's sake:
    "Rapid unit ejection from factory" (2864) --> caused by too-tight yardmaps in games (and different collision handling)
    "Units walk in circles on their way to a far awar move goal" (2866) --> side-effect of 2864

    "Excessive movement bouncing off buildings and wreckages" (2865) --> this was intended, queue next community shitstorm
    "85.0: armpw stuck in air while pathing around solars" (2854) --> side-effect of 2865

    "Enemied units can get stuck in each other with movectrl" (2832) --> partially, do not expect miracles

    "A factory set to wait continues the queue" (2868)
    "Change in Factory Behaviour wrt AllowUnitCreation" (2873)

    "Building with Meta-Key pressed does not work" (2764) --> guess I am not the only one who breaks code during refactors, imagine that
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]