spring: develop d4d0308a | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2012-01-09 05:20:22 | develop 487bebe6 |
Changeset | fix in no particular order, for old time's sake: "Rapid unit ejection from factory" (2864) --> caused by too-tight yardmaps in games (and different collision handling) "Units walk in circles on their way to a far awar move goal" (2866) --> side-effect of 2864 "Excessive movement bouncing off buildings and wreckages" (2865) --> this was intended, queue next community shitstorm "85.0: armpw stuck in air while pathing around solars" (2854) --> side-effect of 2865 "Enemied units can get stuck in each other with movectrl" (2832) --> partially, do not expect miracles "A factory set to wait continues the queue" (2868) "Change in Factory Behaviour wrt AllowUnitCreation" (2873) "Building with Meta-Key pressed does not work" (2764) --> guess I am not the only one who breaks code during refactors, imagine that |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Factory.h | [ Diff ] [ File ] |