spring: develop d51db40a | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2012-09-25 01:28:28 | develop f3c6c0c3 |
Changeset | QTPFS: optimize the neighbor-cache refresh logic instead of doing it on-demand per search for EVERY explored node, only update those nodes that were touched (during retesselation) when a queued terrain-change gets processed |
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mod - rts/Sim/Path/QTPFS/Node.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/Node.hpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/NodeLayer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/NodeLayer.hpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/PathDefines.hpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/PathManager.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/PathRectangle.hpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Path/QTPFS/PathSearch.cpp | [ Diff ] [ File ] |