2025-08-31 16:10 CEST

spring: develop d51db40a Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rt rt develop 2012-09-25 01:28:28 develop f3c6c0c3
Changeset QTPFS: optimize the neighbor-cache refresh logic

instead of doing it on-demand per search for EVERY explored node,
only update those nodes that were touched (during retesselation)
when a queued terrain-change gets processed
mod - rts/Sim/Path/QTPFS/Node.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/Node.hpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/NodeLayer.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/NodeLayer.hpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathDefines.hpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathRectangle.hpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathSearch.cpp Diff ] File ]