spring: develop 6125392f | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
Kaylewt | Kaylewt | develop | 2011-12-04 17:14:10 | develop 2e9a5de8 |
Changeset | refactor simulation code directly manipulating CSolidObject::pos all position changes now run through CSolidObject::Move{1D, 3D}, such that CSolidObject::midPos is always kept in sync with them (this fixes various minor targeting/collision bugs) |
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mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/StaticMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/WorldObject.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/WorldObject.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/GeoSquareProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/HeatCloudProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile2.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/TracerProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/float3.cpp | [ Diff ] [ File ] | |||
mod - rts/System/float3.h | [ Diff ] [ File ] |