| spring: develop 7bbfd946 | [ Diff ] [ Back to Repository ] | |||
| Author | Committer | Branch | Timestamp | Parent |
|---|---|---|---|---|
| rt | rt | develop | 2012-01-23 23:36:00 | develop b84e2531 |
| Changeset | add LuaRules callin `DrawShield(number unitID, number weaponID) --> boolean` (true skips Spring's own drawing of shield <weaponID> owned by unit <unitID>) to make this work cleanly shields are no longer drawn through ProjectileDrawer (but still with the same old GL state), ShieldPartProjectile no longer exists |
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| mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | |||
| mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | |||
| mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | |||
| mod - rts/Rendering/CMakeLists.txt | [ Diff ] [ File ] | |||
| mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/ProjectileDrawer.h | [ Diff ] [ File ] | |||
| add - rts/Rendering/ShieldDrawer.cpp | [ Diff ] [ File ] | |||
| add - rts/Rendering/ShieldDrawer.h | [ Diff ] [ File ] | |||
| mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | |||
| mod - rts/Sim/CMakeLists.txt | [ Diff ] [ File ] | |||
| mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | |||
| mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | |||
| rm - rts/Sim/Projectiles/Unsynced/ShieldPartProjectile.cpp | [ Diff ] [ File ] | |||
| rm - rts/Sim/Projectiles/Unsynced/ShieldPartProjectile.h | [ Diff ] [ File ] | |||
| mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | |||
| mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | |||
