spring: develop 3caac54e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2012-06-07 07:51:59 | develop a01dd107 |
Changeset | register InDrawCallIn on a per lua_State level So multiple lua_State's can run in parallel (in particular, LuaLoadScreen and all others). Removal of staticLuaContextData will follow. |
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mod - rts/Lua/LuaFBOs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaFonts.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaLoadScreen.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUI.cpp | [ Diff ] [ File ] |