2025-08-29 18:36 CEST

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Author Committer Branch Timestamp Parent
jK jK develop 2012-06-07 07:51:59 develop a01dd107
Changeset register InDrawCallIn on a per lua_State level
So multiple lua_State's can run in parallel (in particular, LuaLoadScreen and all others).
Removal of staticLuaContextData will follow.
mod - rts/Lua/LuaFBOs.cpp Diff ] File ]
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaLoadScreen.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]