spring: develop 50297b88 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
rtri | rtri | develop | 2015-12-23 10:44:39 | develop 92232b81 |
Changeset | Revert "recompile engine shaders if new (lua) map textures are set" This is the approach a caveman would take; you only need to update the shader flags. |
|||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFGroundDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFReadMap.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] |