spring: develop 410a3a03 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Eshed | Eshed | develop | 2015-12-23 22:21:13 | develop 0452e160 |
Changeset | Added Model&Texture preloading - When a unit model is loaded, its wrecks will be queued for preloading - should reduce lags on death. - Removed the lua thread assertions for now since 1) It's clear that there isn't an issue there. 2) The loading uses lua parsers which cause false alarms in said assertions. Suggestions regarding this are welcome. |
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mod - rts/Rendering/Models/3DOParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/OBJParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/S3OParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Textures/S3OTextureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Textures/S3OTextureHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObjectDef.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObjectDef.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/lib/lua/include/LuaUser.cpp | [ Diff ] [ File ] |