spring: develop 6232fd73 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2013-02-01 00:24:42 | develop 5aac9b36 |
Changeset | use interleaved VBOs 1. sorry for the reverts but the commits where conflicting too much with my changes 2. interleaved VBOs are preferred in OpenGL -> they are much faster and easier to manage 3. my solution merges VBO & VertexArray rendering in one code and has runtime check if VBOs are supported at all Again sorry, normally I dislike reverts (esp. after such revert fights), still in this case my changes really make sense and are worth it. |
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mod - rts/Rendering/GL/PBO.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/VBO.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/VBO.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/OBJParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/OBJParser.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/S3OParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/S3OParser.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp | [ Diff ] [ File ] |