2025-08-28 18:37 CEST

spring: develop 6232fd73 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jK jK develop 2013-02-01 00:24:42 develop 5aac9b36
Changeset use interleaved VBOs
1. sorry for the reverts but the commits where conflicting too much with my changes
2. interleaved VBOs are preferred in OpenGL -> they are much faster and easier to manage
3. my solution merges VBO & VertexArray rendering in one code and has runtime check if VBOs are supported at all

Again sorry, normally I dislike reverts (esp. after such revert fights), still in this case my changes really make sense and are worth it.
mod - rts/Rendering/GL/PBO.h Diff ] File ]
mod - rts/Rendering/GL/VBO.cpp Diff ] File ]
mod - rts/Rendering/GL/VBO.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]