2025-08-23 16:28 CEST

spring: develop b6661e04 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rt rt develop 2013-03-16 01:29:08 develop 0d930db3
Changeset fix 0003580

it should still absolutely not matter AT ALL to any WELL-WRITTEN
gadget listening for UnitDestroyed events how fast unit ID's are
recycled ( http://code.google.com/p/zero-k/issues/detail?id=1804
tells me this is NOT the case in ZK)
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]