spring: develop baa2e91a |
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Author |
Committer |
Branch |
Timestamp |
Parent |
rt |
rt |
develop |
2013-10-19 10:45:17 |
develop b4f227a1 |
Changeset |
gbuffer: add one more texture for emissive materials (proper bloom would be the canonical use) |
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl |
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mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl |
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mod - rts/Lua/LuaOpenGLUtils.cpp |
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mod - rts/Lua/LuaOpenGLUtils.h |
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mod - rts/Map/SMF/SMFRenderState.cpp |
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mod - rts/Rendering/GL/GeometryBuffer.h |
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mod - rts/Rendering/UnitDrawerState.cpp |
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