spring: develop c84dde4d | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2011-10-05 02:57:11 | develop ffc2cfc3 |
Changeset | SMFReadMap: improve shadingTex update issued by dynamic sun Switch from a row based update to a #pixel system. It's much easier to control the performance hit this way - map size independent Also buffer the updated pixels and send the whole updated texture to the GPU at the end of the update cycle - no scrolling lines on the (mini-)map + faster (less locking/syncing in the gpu drivers) |
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mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFReadMap.h | [ Diff ] [ File ] |