2025-09-12 02:57 CEST

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Author Committer Branch Timestamp Parent
jK jK develop 2011-10-05 02:57:11 develop ffc2cfc3
Changeset SMFReadMap: improve shadingTex update issued by dynamic sun
Switch from a row based update to a #pixel system. It's much easier to control the performance hit this way - map size independent
Also buffer the updated pixels and send the whole updated texture to the GPU at the end of the update cycle - no scrolling lines on the (mini-)map + faster (less locking/syncing in the gpu drivers)
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]