spring: develop 1a0e2e28 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2013-02-13 14:49:44 | develop 3b8afd40 |
Changeset | fix attack-ground orders placed on water GuiTraceRay now stops at water surface by default, not ocean floor add sixth argument 'ignoreWater' to LuaUnsyncedRead::TraceScreenRay |
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mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/TraceRay.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] |