spring: develop 07a4306b | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2012-02-14 04:26:41 | develop 3c19995b |
Changeset | revisit "Enemied units can get stuck in each other with movectrl" (2832) look at the LuaSynced diff for which switch to flip, detecting when to flip it is your own damn problem |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] |