spring: develop 323095dc | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2012-02-28 18:23:12 | develop 6caaebaf |
Changeset | ShieldRendering: fix luaRules->DrawShield callin now first ShieldSegmentProjectile::Draw() in a drawframe calls AllowDrawing() to check if Lua wants to draw it itself before this was done ShieldProjectile::Draw(), but cause it's a generic CProjectile it's not deterministic if it gets called before/after/between the ShieldSegment ones |
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mod - rts/Sim/Projectiles/Unsynced/ShieldProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/ShieldProjectile.h | [ Diff ] [ File ] |