spring: develop c3da3bbf | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | rtri | develop | 2015-11-26 19:19:51 | develop 5405e8b0 |
Changeset | replace several "anti-crash workaround for multithreading" instances with cleaner code repair cubemap reflections once again; rely less on side-effects in Camera functions minor FeatureDrawer NLC's |
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mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | |||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/CubeMapHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] |