spring: develop 88e0e1e0 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2014-11-05 04:15:33 | develop 5c14a538 |
Changeset | add new shader->LoadFromLua("file.lua") it loads a vertex & fragment shader from a single lua file with equal syntax as gl.CreateShader takes + it adds a new `textures` subtables |
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mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/CMakeLists.txt | [ Diff ] [ File ] | |||
add - rts/Rendering/Shaders/LuaShaderContainer.cpp | [ Diff ] [ File ] | |||
add - rts/Rendering/Shaders/LuaShaderContainer.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Shaders/Shader.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Shaders/Shader.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Shaders/ShaderHandler.cpp | [ Diff ] [ File ] |