spring: develop 6c4afecf |
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Author |
Committer |
Branch |
Timestamp |
Parent |
Gajo Petrovic |
Gajo Petrovic |
develop |
2016-01-07 18:06:30 |
develop 5d90f4c3 |
Changeset |
Add Lua callout to modify sun lighting params; Refactor code to use a global SunLighting structure; remove Game.groundAmbientColor, Game.groundSpecularColor and Game.groundSunColor Lua constants; Update GLSL unit and ground (GLSL) drawers to update lighting uniforms on each Enable |
mod - doc/changelog.txt |
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mod - rts/Lua/LuaConstGame.cpp |
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mod - rts/Lua/LuaOpenGL.cpp |
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mod - rts/Lua/LuaUnsyncedCtrl.cpp |
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mod - rts/Lua/LuaUnsyncedCtrl.h |
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mod - rts/Map/SM3/SM3GroundDrawer.cpp |
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mod - rts/Map/SM3/SM3Map.cpp |
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mod - rts/Map/SMF/SMFReadMap.cpp |
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mod - rts/Map/SMF/SMFRenderState.cpp |
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mod - rts/Rendering/CMakeLists.txt |
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mod - rts/Rendering/Env/AdvTreeDrawer.cpp |
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mod - rts/Rendering/Env/AdvTreeGenerator.cpp |
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mod - rts/Rendering/Env/BumpWater.cpp |
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mod - rts/Rendering/Env/CubeMapHandler.cpp |
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mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp |
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mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp |
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mod - rts/Rendering/Env/DynWater.cpp |
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mod - rts/Rendering/Env/GrassDrawer.cpp |
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add - rts/Rendering/Env/SunLighting.cpp |
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add - rts/Rendering/Env/SunLighting.h |
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mod - rts/Rendering/UnitDrawer.cpp |
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mod - rts/Rendering/UnitDrawer.h |
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mod - rts/Rendering/UnitDrawerState.cpp |
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mod - rts/Rendering/WorldDrawer.cpp |
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