| spring: develop d90ac76e | [ Diff ] [ Back to Repository ] | |||
| Author | Committer | Branch | Timestamp | Parent |
|---|---|---|---|---|
| Gajo Petrovic | Gajo Petrovic | develop | 2016-01-09 15:03:54 | develop 785d0593 |
| Changeset | Use groundSpecular in the GLSL shader again (defining it in the map info used to have no effect). Add a new SunLightingChanged event that's used to update sun lighting colors in multiple places. Have the SMFReadMap update the GroundDrawer SunDir/SunLighting from an event, instead of issuing the update directly from the source. |
|||
| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | |||
| mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
| mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | |||
| mod - rts/Map/SM3/SM3GroundDrawer.h | [ Diff ] [ File ] | |||
| mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | |||
| mod - rts/Map/SMF/SMFGroundDrawer.h | [ Diff ] [ File ] | |||
| mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | |||
| mod - rts/Map/SMF/SMFReadMap.h | [ Diff ] [ File ] | |||
| mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | |||
| mod - rts/Map/SMF/SMFRenderState.h | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/SkyLight.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/SunLighting.h | [ Diff ] [ File ] | |||
| mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | |||
| mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] | |||
| mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | |||
| mod - rts/System/EventClient.h | [ Diff ] [ File ] | |||
| mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | |||
| mod - rts/System/EventHandler.h | [ Diff ] [ File ] | |||
| mod - rts/System/Events.def | [ Diff ] [ File ] | |||
