2025-11-28 08:23 CET

spring: develop d90ac76e Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Gajo Petrovic Gajo Petrovic develop 2016-01-09 15:03:54 develop 785d0593
Changeset Use groundSpecular in the GLSL shader again (defining it in the map info
used to have no effect).
Add a new SunLightingChanged event that's used to update sun lighting
colors in multiple places.
Have the SMFReadMap update the GroundDrawer SunDir/SunLighting from an event, instead of
issuing the update directly from the source.
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/SM3/SM3GroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.h Diff ] File ]
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/Events.def Diff ] File ]