spring: develop e22aeb5d | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | rtri | develop | 2015-12-03 15:47:32 | develop cde4943b |
Changeset | move Unit::localModel to SolidObject (features now have a non-animated LM) move SolidObject::LuaObjectMaterialData to LocalModel where it now belongs this enables LuaObjectRendering::SetPieceList for features; as a byproduct features (that have models) can use per-piece collision volumes and also gain a last-hit piece with associated benefits make DebugColVolDrawer draw piece volumes (if present) for features make CollisionHandler only know about SolidObject add Spring.{Get,Set}FeaturePieceCollisionVolumeData callouts add Spring.GetFeatureLastAttackedPiece callout reduce VectorInsertUnique's line-count |
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mod - doc/changelog.txt | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaObjectRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaObjectRendering.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/DebugColVolDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/FeatureHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/CollisionHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Util.h | [ Diff ] [ File ] |