2025-11-28 17:05 CET

spring: develop 1002eee8 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jK jK develop 2016-01-15 14:22:51 develop 7c50aebe
Changeset Shatter/FlyingPieces work
* add ASSIMP support
* instead of handling each polygon by its own (that's just insane with models with 1k polygons!) handle the whole piece as one object (allows many improvements reducing memory & cpu usage a lot!)
* respect unit rotation
* fix a va pointer usage bug
* disable cullface while drawing
* cast shadows
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/3DOParser.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/System/float4.h Diff ] File ]