| spring: develop b1b73e56 | [ Diff ] [ Back to Repository ] | |||
| Author | Committer | Branch | Timestamp | Parent |
|---|---|---|---|---|
| rtri | rtri | develop | 2016-01-17 22:18:22 | develop c1846f82 |
| Changeset | remove eventHandler.GameFrame(0) hack simply start the engine at 0 too, use -1 to indicate pre-simframe state |
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| mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | |||
| mod - rts/Game/GUI/PlayerRoster.cpp | [ Diff ] [ File ] | |||
| mod - rts/Game/GUI/PlayerRosterDrawer.cpp | [ Diff ] [ File ] | |||
| mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
| mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | |||
| mod - rts/Game/UI/StartPosSelecter.cpp | [ Diff ] [ File ] | |||
| mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
| mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
| mod - rts/Net/Protocol/NetProtocol.cpp | [ Diff ] [ File ] | |||
| mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
| mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | |||
| mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] | |||
