2025-08-11 22:10 CEST

spring: develop b1b73e56 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rtri rtri develop 2016-01-17 22:18:22 develop c1846f82
Changeset remove eventHandler.GameFrame(0) hack
simply start the engine at 0 too, use -1 to indicate pre-simframe state
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/Game/GUI/PlayerRoster.cpp Diff ] File ]
mod - rts/Game/GUI/PlayerRosterDrawer.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Game/UI/StartPosSelecter.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Net/Protocol/NetProtocol.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]