spring: develop b1b73e56 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
rtri | rtri | develop | 2016-01-17 22:18:22 | develop c1846f82 |
Changeset | remove eventHandler.GameFrame(0) hack simply start the engine at 0 too, use -1 to indicate pre-simframe state |
|||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GUI/PlayerRoster.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GUI/PlayerRosterDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/StartPosSelecter.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Net/Protocol/NetProtocol.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] |