2025-08-09 13:33 CEST

spring: develop d92b3196 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jK jK develop 2016-01-26 00:54:18 develop db41aa1c
Changeset move ShatterParts generation to model loading
so creating & rendering FlyingPieces is now `for free`
giving free important cpu resources when they are needed (-> many explosions after a nuke or powerplant explosion)
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/3DOParser.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileFunctors.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileFunctors.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]