2025-08-10 20:10 CEST

spring: develop 804499ab Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jK jK develop 2016-06-30 19:40:39 develop 7e2f5421
Changeset fix UnitsBeingBuilt rendering
1.) in GLSL case: DisableTextures() was called, still the shader was kept bound. And the shader expects a few textures to be bound. Cause severe GL shader bindings errors (-> causing the gpu driver to stumble and crash)
2.) in FFP case: nano color was ignored completely
duno about ARB case (too lazy to test/fix that, at least there should be no GL error afaik)
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]