spring: develop 804499ab | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jK | jK | develop | 2016-06-30 19:40:39 | develop 7e2f5421 |
Changeset | fix UnitsBeingBuilt rendering 1.) in GLSL case: DisableTextures() was called, still the shader was kept bound. And the shader expects a few textures to be bound. Cause severe GL shader bindings errors (-> causing the gpu driver to stumble and crash) 2.) in FFP case: nano color was ignored completely duno about ARB case (too lazy to test/fix that, at least there should be no GL error afaik) |
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mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] |