spring: develop 312e287e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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lhog | lhog | develop | 2016-05-18 17:17:52 | develop 4db90fb2 |
Changeset | New implementation of the same functionallity. Changes: * SetBuildingMaskData --> SetSquareBuildingMask * Test condition change from equality to tileMask & unitDefMask == unitDefMask * Map resolution: 8 elmo --> 16 elmo, since structures are snapped/aligned by 16 elmo grid * All tiles and buildings get b'0000000000000001 (1) mask set by default, unless other value is explicitly specified * Bugfixes * Changelog updated |
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mod - doc/changelog.txt | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/BuildingMaskMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/BuildingMaskMap.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] |