2025-08-09 00:46 CEST

spring: develop 312e287e Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
lhog lhog develop 2016-05-18 17:17:52 develop 4db90fb2
Changeset New implementation of the same functionallity. Changes:
* SetBuildingMaskData --> SetSquareBuildingMask
* Test condition change from equality to tileMask & unitDefMask == unitDefMask
* Map resolution: 8 elmo --> 16 elmo, since structures are snapped/aligned by 16 elmo grid
* All tiles and buildings get b'0000000000000001 (1) mask set by default, unless other value is explicitly specified
* Bugfixes
* Changelog updated
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/Misc/BuildingMaskMap.cpp Diff ] File ]
mod - rts/Sim/Misc/BuildingMaskMap.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]