spring: develop 93f07f2e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Licho | Eshed | develop | 2016-10-16 18:47:10 | develop ec8620fa |
Changeset | add callin AllowDraw for LuaMenu (#276) * add callin for luamenu AllowDraw. If registered and returns fals, skips draw for menu * added to events.def * active test * allowdraw callin support * fix windows ignores * call rendering at least once per 30s even when minimized, add more SDL events * only swap buffers and wait for vsync if rendering occured * also skip vsync delay and buffer swap if game skips rendering |
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mod - .gitignore | [ Diff ] [ File ] | |||
mod - cont/base/springcontent/LuaHandler/Utilities/specialCallinHandlers.lua | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMenu.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMenu.h | [ Diff ] [ File ] | |||
mod - rts/Menu/LuaMenuController.cpp | [ Diff ] [ File ] | |||
mod - rts/Menu/LuaMenuController.h | [ Diff ] [ File ] | |||
mod - rts/System/Events.def | [ Diff ] [ File ] | |||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] |