spring: develop 89dbf2f9 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | rtri | develop | 2016-12-05 20:50:11 | develop f4304c56 |
Changeset | repeal and replace C{Unit,Feature}Set 1) these should have stored ID's from the start, not pointers 2) unordered_set should be sync-safe with integer keys so long as all implementations use the same hash function, which for ints conveniently defaults to identity s/unitHandler->units/unitHandler->GetUnit/g |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICheats.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Benchmark.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SelectedUnitsHandler.h | [ Diff ] [ File ] | |||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/Groups/Group.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/Groups/Group.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/Groups/GroupHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/UnitTracker.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/CommandDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/CommandDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/ITreeDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/IPathDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Map/InfoTexture/Modern/Path.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/CMakeLists.txt | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/FeatureHandler.h | [ Diff ] [ File ] | |||
rm - rts/Sim/Features/FeatureSet.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/ResourceMapAnalyzer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | |||
rm - rts/Sim/Units/UnitSet.cpp | [ Diff ] [ File ] | |||
rm - rts/Sim/Units/UnitSet.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Sync/DumpState.cpp | [ Diff ] [ File ] |