spring: develop fb40aee2 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | rtri | develop | 2016-12-08 02:23:31 | develop fdbe96d9 |
Changeset | add Spring.SetUnitPieceMatrix(number unitID, number pieceNum, table matrix) sets the local (i.e. parent-relative) matrix of the given piece if any of the first three elements are non-zero, and also blocks all script animations from modifying it until {0, 0, 0} is passed matrix should be an array of 16 floats, but is not otherwise sanity-checked |
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mod - rts/Lua/LuaObjectMaterial.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] |