spring: develop 9e0c810b | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | rtri | develop | 2016-12-08 04:20:44 | develop fb40aee2 |
Changeset | rip out DynamicSun 1) garbage-quality code 2) much more convincing day / night cycles can be completely and more cleanly (re-)implemented in Lua with Spring.SetSunLighting, Spring.SetSunDirection, and Spring.SetAtmosphere Spring.SetSunParameters and Spring.SetSunManualControl are now history |
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mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/CubeMapHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/Decals/LegacyTrackHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/ISky.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/ISky.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/SkyLight.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/SkyLight.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/SunLighting.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] |