spring: develop 315ed0a3 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | rtri | develop | 2016-12-18 16:54:06 | develop 48601413 |
Changeset | change LuaMatBinSet to an ordinary sorted vector 1) number of unique materials per MatType should be small 2) material insertion is not the common case, iteration is rm unneeded #include <set>'s, en-passant kill a std::map |
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mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMaterial.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaObjectRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGLUtils.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] |